![]() ![]() However, the second point I would like to raise here is that in terms of aesthetics and art direction, Drakengard 3 seems to share the same art aesthetic. With that said, the official trailer for Drakengard 3 does suggest conflicts with units of enemies: To me, the footage of Drakengard 3 is closer to the latter than the former. Nier, meanwhile, was about small skirmishes with enemies that were more mobile and generally tougher to kill individually. Drakengard has historically been about battlefield conflicts and the hero takes on units of enemies in an almost Dynasty Warriors-style combat system. The most obvious one is the numbers of enemies on screen. Now, even taking into account the fact that the original Drakengard games are a generation behind, there are a couple of features to Drakengard 3 which seem a little strange for that franchise. Now compare to the gameplay from Drakengard 2 (also on PS2, and a direct sequel to the first game): Witness the newest clip of the game in action, for instance (apologies for the poor quality of the video, I did not record it): Drakengard in HD? Sign me up.īut as I’ve been watching the footage of the game in action, I’ve found myself rather confused. So when Cavia – now absorbed within Marvellous, announced that the team was back together and working on Drakengard 3, I was over the moon. Great games, both of them, but both had clear room to improve even more. The team was responsible for not one, but two games that I couldn’t put down – Drakengard on the PS2 and then Nier on the PS3.įollowing the announcement that Cavia was no more I was rather sad, if for no other reason than I felt that the team never quite hit the heights they could have with both Drakengard and Nier. Cavia was one of my favourite Japanese developers for the short time it was around. ![]()
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